Even disregarding my personal feelings on this series, the first Last of Us isn& #39;t even a decade old, and it seems way too early to remake it. I know there have been remakes made with a shorter time span since the original before, but that was when tech was evolving notably. https://twitter.com/IGN/status/1380536246032855049">https://twitter.com/IGN/statu...
The 7th to 8th gen and especially 8th to 9th gen pipeline has felt very lacking, as if we& #39;re getting to a point where game development is at it& #39;s limits. We can& #39;t keep pushing programmers past where we& #39;re at or we& #39;ll get games that are way too ambitious and underperform.
I understand that larger teams are needed to make games like TLOU or GTA V or Cyberpunk or whatever, but I gotta ask myself if we& #39;re at the point where we& #39;re getting games that are too big. In past decades, 8 years was the span between SNES and PS2. That& #39;s a HUGE difference.
If an SNES game was remade on the PS2 8 years later, that would be fine and completely understandable. Nowadays, the tech and development that goes into making a game is honestly a lot like how it was 8 years ago, when the PS3 and 360 were popular.
Plus, big games that DO manage to "push boundaries" today are usually games that took a lot of crunch and toxic workplace abuse to get there. And people stop talking about them a few weeks to a month after they release. That& #39;s a sign of fatigue to me.
And it& #39;s a sign that small indie games are the way of the future, games made on a small budget with a smaller team that manage to push what games can be on a more *conceptual* level. Since a lot of AAA games have to have certain things to feel AAA.
They need to have a huge open 3D world, because something needs to take up space on the disc. They need realistic graphics, to show off the technology on display and what it& #39;s able to render. They need to be action games with RPG and stealth elements or online-based shooters.
And they all have to be long. *Very* long. So long that the average person with a job and school and bills and rent to pay could never feasibly beat them without not playing any other games in the process.
I know not every AAA game follows those trends, but so many do that it takes a miracle for them to feel different to me. And I just don& #39;t think games like that are gonna be the way of the future.
Now I& #39;m not writing this thread to say "HAHA OLD GAMES GOOD NEW GAMES BAD" or anything like that, some of my favorite games ever were released in the past decade!! I& #39;m just saying I don& #39;t think the way that AAA games are trying to push boundaries is gonna last forever.
I think that smaller titles that find ways to be creative are gonna be able to maintain relevance much longer than games that exist to show off graphics or provide a huge world, is all.

But to get back to the original topic https://abs.twimg.com/emoji/v2/... draggable="false" alt="😅" title="Lächelndes Gesicht mit offenem Mund und Angstschweiß" aria-label="Emoji: Lächelndes Gesicht mit offenem Mund und Angstschweiß">https://abs.twimg.com/emoji/v2/... draggable="false" alt="😅" title="Lächelndes Gesicht mit offenem Mund und Angstschweiß" aria-label="Emoji: Lächelndes Gesicht mit offenem Mund und Angstschweiß">https://abs.twimg.com/emoji/v2/... draggable="false" alt="😅" title="Lächelndes Gesicht mit offenem Mund und Angstschweiß" aria-label="Emoji: Lächelndes Gesicht mit offenem Mund und Angstschweiß"> I think remaking TLOU is a bad idea yes
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