You a new #indiedev? You will most likely fail no matter what indie game you make. That& #39;s just the reality of the data. Even if you are making a game in a genre Steam users crave you will still most likely fail. [1/?]
You might be slightly more likely to be profitable in another genre, but the overwhelming likelihood is that you will still fail financially. Knowing that make your choice: Do you want to fail while doing the thing that everyone recommends? [2/?]
Do you want to plot your course based on what the market dictates?
Cool. When you fail people will pity you and say "well you tried! Here& #39;s to the next one!" and you& #39;ll out knowing that you did the correct and logical thing and failed in the correct and logical way.
Or do you want to make a puzzle game/platformer and go down as a cautionary tale. Yet another ill-advised game in an even more oversaturated market that was doomed from the start?
I& #39;m not going to tell you how to live your life. But I made a choice 2 years ago:

If I& #39;m going to go down anyways then I& #39;m going down in a blaze of glory doing what I love.

and I have NO REGRETS <3

(yet)
^ The above was a reaction to this very well thought-out & informative thread on game genres that& #39;s been in my feed today. I figured ya& #39;ll were seeing it as well: https://twitter.com/AdventureMtn/status/1319333940327452672">https://twitter.com/Adventure...
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