I may not have been playing tabletop RPGs for long but i don& #39;t believe in the idea of the existence of objectively good/bad GMs based on ability or whatnot bc in most cases each GM just has a different style and it all depends on the players and their preferences (1/?)
Sure there are ways u can become a "better" GM but what defines what that means? To have a stronger storyline? To work on character development? To have engaging challenges? To give players more autonomy and options for exploration? To make the tone of your games different? (2/)