this is why I& #39;m always mad that the lerp/deltatime system became the industry standard instead of just having an absolute value per frame- https://twitter.com/adampi/status/1310225180719853568">https://twitter.com/adampi/st...
this would go on to cause a lot of problems in itself, however. I use fixed values every frame and it& #39;s slightly less buggy HOWEVER pretty much every physics system in existence works on deltatime, and you know what that means
fixed values are unadjustable meaning you can& #39;t ever make the game run at a different framerate to the one you hardcoded into it. this is why so many old games can& #39;t be re-released with a higher framerate. also if one object& #39;s scripts run on deltatime and another is fixed that-
-means they will move at different speeds depending on how fast your computer runs! nightmare!
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