I got to the office like 2 hours early so I wanna talk about why I used cards in GUN&SLINGER instead of dice, and also how it& #39;s ended up working well with its themes so HERE WE GO #ttrpg #kickstarter #hashtag
First off if you end up liking this thread, go check out G&S on Kickstarter! We& #39;re very close to unlocking an SRD and announcing our last stretch goal! https://bytes.rip/gnskickstarter ">https://bytes.rip/gnskickst...
So in all honesty, G&S& #39;s core design of "Playing with Go Fish" started out as a shitposty little idea- I was making a VS RPG about a Gunslinger fighting their Gun, then partway through design I realized I had something very interesting and decided to make it a bit bigger
The GUN&SLINGER of today involves 2 or 3 people at a table doing RPG stuff and using either Go Fish or Co-Op Blackjack when they need to see if they& #39;re able to make something happen

You say "Hey, Gun, you got any 5s?" and they either give you their 5s or you draw a card
When you have a Pair of any Value cards, you set it face-down in front of you in your Cache. Cards cannot be taken from it and are used to pay.

Resolution isn& #39;t random in G&S- you decide for yourself if you pay with what you have, if its value + your stat is enough to succeed.
So if you have a pair of 5s in your Cache (with a value of 5, not 10), the stat you& #39;re using is a +2, and the check you& #39;re trying to do is a 6 difficulty, then you can choose to pay with that pair and succeed!

Otherwise, it becomes a bargain, but that& #39;s another thread
The game honestly doesn& #39;t use Checks all that much- but the way things resolve between declaring a check, playing go fish, and deciding what to pay with is always very interesting.

It& #39;s kinda become this weirdly intimate experience?
You& #39;re cooperating with someone, but always giving and taking cards from them. If you& #39;re playing with a Maestro, they& #39;re involved in the process as well- fishing and getting fished the whole time.

It works surprisingly well!
I decided to keep this system for a few reasons:
1. I love experimental resolution systems
2. The use of cards creates a very different feel at the table
3. This weird intimacy and partnership through play leans into some narrative themes (friendship, trust, give&take, etc.)
Could I make this game using dice?
Yeah, totally- it& #39;d be super easy to say "roll 2d6+stat" and be done with it.

Would doing so be in service of the themes?
I don& #39;t think so. There& #39;s something really great about being able to give, take, and choose through the entire process.
You learn what the difficulty/cost is after you& #39;ve gone fishin& #39;, so there& #39;s no guesswork in whether or not you succeed. You always know, "Ok, I can do this" but then you choose whether or not you WANT to. You never HAVE to pay for a check, and it directs the narrative differently
I know there are some out there, but I want more games that shape their mechanics more directly around their narrative. That& #39;s kinda what I mean when I talk about Balance, but again that& #39;s another thread.

Give me weird systems! Give me new mechanics! Make it fit your feel!
If you enjoyed this thread, GUN&SLINGER is on #kickstarter right now with about 18 days to go! Share this thread, and check it out! https://bytes.rip/gnskickstarter ">https://bytes.rip/gnskickst...
What are some of your favorite resolution systems? What& #39;s something you& #39;d like to see?
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