Okay announcement time.
I& #39;ve been designing a game in secret with @NoBlockKing for a long time called Promised Land. It& #39;s a game about sacrifice and hunting demons.
We& #39;re working on a first look demo so in the meantime this will be an ongoing thread about the games development.
I& #39;ve been designing a game in secret with @NoBlockKing for a long time called Promised Land. It& #39;s a game about sacrifice and hunting demons.
We& #39;re working on a first look demo so in the meantime this will be an ongoing thread about the games development.
For our roles, I handle narrative, level design, sound design and music.
Josh is handling programming, combat design and production.
We both collaborate on mechanic design.
Ideally, once we reach full game, I& #39;ll be collaborating with a lot of different artists on the OST.
Josh is handling programming, combat design and production.
We both collaborate on mechanic design.
Ideally, once we reach full game, I& #39;ll be collaborating with a lot of different artists on the OST.
I& #39;m really excited to show you all Maric, Consul of Flame. This is the first rig test for the boss in our demo. This thread might be a LITTLE quiet for a bit while I redo the level structure but I wanted to show this off because it looks SO cool.
Oh yeah, turn sound of for this to hear me making monster noises!