(1/1) A thread I guess?:
When people compare games to TF2 their main focus is always class based, special game modes etc. Though when I think about what makes TF2 so unique, it& #39;s not really any of that. Some of the charm doesn& #39;t even stem from gameplay or design at all, it& #39;s
When people compare games to TF2 their main focus is always class based, special game modes etc. Though when I think about what makes TF2 so unique, it& #39;s not really any of that. Some of the charm doesn& #39;t even stem from gameplay or design at all, it& #39;s
(2/2) simply the community that shaped many of TF2& #39;s aspects throughout the years: Community made gamemodes and maps, trading, sfm videos and even content creators on Youtube.
This is something that is impossible to code or design when making a game. So I wanna talk about what
This is something that is impossible to code or design when making a game. So I wanna talk about what
(3/3) makes TF2 so special just from a pure design and gameplay standpoint.
Like I said before, I don& #39;t think it& #39;s the class based system that makes TF2 so fun and unique in my eyes. It is the maps.
This might be a hot take but hear me out here.
The way the maps
Like I said before, I don& #39;t think it& #39;s the class based system that makes TF2 so fun and unique in my eyes. It is the maps.
This might be a hot take but hear me out here.
The way the maps
(4/4) are designed (at least most of them) is so open and interesting. They have so many nooks and paths, and they are BIG. It& #39;s easy to get lost and find yourself doing a 1v1 with the same guy from the other team over and over again while your team pushes the cart on upward
(5/5) or trying to get behind enemy flanks on egypt, or exploring the back alleys on kong king. The maps in TF2 are like a sandbox, you don& #39;t have to follow the objective if you don& #39;t want to and it doesn& #39;t affect the flow of the game for the rest of the players
(6/6) Something else is the simplicity of the weapons. While some of the stats of especially newer weapons are really fun for a while, I, more often than not, use the basic weapons or the weapons that have simple mechanics. The variety in weapons and how you can mix and
(7/7) match is something else that I feel is truly unique to TF2 again. I think these are the most overlooked things when trying to compare a game to TF2 or vice versa. Thank you for coming to my TED talk, and if any of you are game developers please remember this thread.