I have a question for fellow #ludomusicology peeps:
I& #39;ll be writing a paper on the difficulties of using/citing video games and their music as a source in academic writing and was wondering what kind of problems you& #39;ve encountered.
@Ludomusicology #gamestudies
I& #39;ll be writing a paper on the difficulties of using/citing video games and their music as a source in academic writing and was wondering what kind of problems you& #39;ve encountered.
@Ludomusicology #gamestudies
Some of which I have already written down are:
- Properly stating where and under which circumstances a piece of music plays and what to do if it consists of multiple layers/effects that get faded in/out based on variables, so it& #39;s replicable for others.
- Properly stating where and under which circumstances a piece of music plays and what to do if it consists of multiple layers/effects that get faded in/out based on variables, so it& #39;s replicable for others.
- Determining the "author" of the music since audio directors or sound designers could change what the music sounds like in the end.
- Difference in sound between versions and platforms (or different outputs, as demonstrated here on the NES: https://www.youtube.com/watch?v=LXCrwoQzrwI&feature=emb_title).">https://www.youtube.com/watch...
- Difference in sound between versions and platforms (or different outputs, as demonstrated here on the NES: https://www.youtube.com/watch?v=LXCrwoQzrwI&feature=emb_title).">https://www.youtube.com/watch...