Something I feel like might be missing from creator resources:

How to get your newly published game out there if you& #39;re not on Twitter / don& #39;t have hundreds of followers who will retweet your stuff
And when I say "creator resources" I mean like, show me a step-by-step procedure of Things We Can Do, so that we can start doing them today instead of staring at it like a new textbook we don& #39;t feel ready for
Here I& #39;ll start with an example of what I mean, even though it& #39;s specifically about marketing on Twitter: Quiet Marketing, or "How I Get You To Buy My Games Without Feeling Like A Snake Oil Salesperson" https://twitter.com/DeePennyway/status/1187364571339788290">https://twitter.com/DeePennyw...
Retweet the hell out of this thread, I feel like I& #39;ve been fumbling and stumbling about for more than a year and I& #39;ve been told I& #39;m one of "the successful ones", this doesn& #39;t feel right
You can follow @DeePennyway.
Tip: mention @twtextapp on a Twitter thread with the keyword “unroll” to get a link to it.

Latest Threads Unrolled: