one of the things i dislike about my gamedev threads going semi-viral: i& #39;m probably not using all the words "correctly" or as precisely as i need to be using them. i don& #39;t plan for my threads to become popular, i& #39;m just tweeting thoughts as i have them
having folks enter my mentions looking for a way to disprove me is like... not really going to encourage more queer developers of color to speak up about their own design experiences, you know?
i think what makes me frustrated is that the root of most narrative design problems are actually about funding, or pipelines, or industry culture. none of which i have any control over! i& #39;m just some individual who makes web browser games!
from the amount of RT/likes, i& #39;m seeing that a LOT of people agree with my opinions. yet i& #39;m the loudest person in the room voicing them. why is that?

it& #39;s probably because of the backlash that i& #39;ve been getting over the past two days for simply stating my observations
i think the most damming thing is, i have seen way more clueless design observations than mine. we& #39;ve all seen the spicy "it takes 1 month to add multiplayer" take.

yet i& #39;m the person who has been pressured to apologize and over-explain my opinions
You can follow @six6jiang.
Tip: mention @twtextapp on a Twitter thread with the keyword “unroll” to get a link to it.

Latest Threads Unrolled: