we& #39;re already multiple layers of "going the wrong way during a critical plot sequence" in but someone just had to put an item on the stairs
The degree to which this section of the game is excited to waste the player& #39;s time is kind of unbelievable
I& #39;ll be blunt: I& #39;m glad the modern rpg genre has mostly dropped "super duper & #39;hidden& #39; secrets" like this in the same way I& #39;m glad that action games have mostly ditched lives
It& #39;s a dated concept that only was interesting within the context of a time that doesn& #39;t exist anymore
It& #39;s a dated concept that only was interesting within the context of a time that doesn& #39;t exist anymore
I will say that I& #39;m less than happy these bad filler design habits have made their way into other genres tho https://twitter.com/MOOMANiBE/status/1248053619330441217?s=19">https://twitter.com/MOOMANiBE...