Back in late February, I wrote a quick presentation that I intended to pitch to @gamegamtalks. It was called: I HAVE SOMETHING GOOD TO TELL YOU.

And it goes a little something like this.
ESPORTS, EH? Pretty big these days. And yet, some still think it& #39;s strange that people want to play esports, instead of & #39;regular& #39; sports.
Not me! The ideas fuelling esports have been part of my entire gaming life for the past 30 years, it& #39;s just they& #39;ve only recently been formalised and elaborated to a whole new level.
STREAMERS, EH? Pretty big these days. And yet, some still think it& #39;s strange that people like to watch other people playing games.
Not me! The ideas fuelling games-content streaming have been part of my entire gaming life too, it& #39;s just they& #39;ve only recently been formalised and elaborated to a whole new level.
So... with this pattern in mind, is there any other aspect of video games that& #39;s been part of my entire gaming life, but is yet to be formalised and elaborated on a similar scale?

There is, actually. And it& #39;s this:
Support.

The ways in which we use games to support one another. And indeed, has been a big part of my entire gaming life over the past 30 years.
Now you may think: "My friends and I already use games as a supportive common ground!". I don& #39;t disagree. Point is, the extent to which this has been formalised, and elaborated.

And I think we& #39;re just at the beginning of that.
I do actually have a whole bunch of evidence for it, y& #39;know. As well as some monkeypaw-style counterarguments.

But, I& #39;ll save those for the day where I might get to do this actual presentation.
I& #39;ve previously been hesitant to talk about this idea because of how wistful it sounds.

But after the events of the past few months? I& #39;m not sure we have any choice, from here on out.
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