what&
#39;re some of your favorite personal rules for game-dev?
okay I&
#39;ve got a few:
just because you can make a whole thing in 3D, doesn&
#39;t mean players have to see every part of it
levels, models, everything. maybe your game is better with a less dynamic camera, or this object doesn&
#39;t need seconds to load just so it can rotate in the menu
another:
if the player isn&
#39;t enjoying something, why? is that your goal? if so, why? if you can&
#39;t answer these questions, you probably need to fix or rethink the thing