Major gripes with FFVII:R

- Linearity is fine; the almost Uncharted-esque, claustrophobic areas are not. I just want the game to open up a bit
- The Nomura shit in the story You know what I mean
- No AI control options
- No backtracking until post-game

Amazing game so far, tho
I& #39;m approaching the endgame, so maybe things do change a bit, but I have to say that I& #39;m not looking forward to doing all the tedious hallway shit again on hard mode.

First time through it& #39;s great, but I& #39;m going to have to replay these chapters multiple times, so ehh
I really love this game and it has blown away my expectations so far. I love all the new "filler" stuff, but some of the little mini-games are extremely annoying.

If the Uncharted, weetern AAA action game pacing is exclusive to this first part, I& #39;m totally cool with that
Ultimately, my main issue with the game is agency; it fools you into thinking that you have control (few action cutscenes, you control the mini-games that could just be automated, etc.), but really youre at the mercy of slow story triggers and your ability to explore is on-rails
Also, before the wanker comes in with the "Well Actually It& #39;s Supposed to Be Claustrophobic"—IM AWARE.

You can convey that feeling without making the game& #39;s pacing feel like it was designed to be Nathan Drake With MP.
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