1/ It& #39;s interesting how much the success of my current #ttrpg campaign is related to managing the psychology around it.
I realise this sounds a tad dramatic, as I ain& #39;t preparing for the Olympics or anything.
But it is true.
I realise this sounds a tad dramatic, as I ain& #39;t preparing for the Olympics or anything.
But it is true.
2/ I am what many people like to call an introverted extrovert. It& #39;s a bollocks term just to differentiate people from being an introvert.
In truth I am an introvert it& #39;s as simple as that, my ability to not look like one is based on a bedrock of how an introvert works.
In truth I am an introvert it& #39;s as simple as that, my ability to not look like one is based on a bedrock of how an introvert works.
3/ What this means is it takes a lot of energy for me to do presentations, speak in front of people, register in large groups, perform, etc. I can do it. When I focus on it I am damned good at it due to the whole storytelling thing but it& #39;s tiring and two things are always true.
4/ First, these things are based on a bedrock of confidence and my confidence is intrinsically linked to knowledge. Not crazy encyclopedic knowledge. I can do things to know enough & #39;fast& #39; but the extroverted characteristics are on a bedrock of knowledge which begets confidence.
5/ Second, it needs to be controlled. Not crazy person controlled or micro-managed but it needs certain tolerance and exposure dials set. A lot of this is focused on avoiding the campaign becoming a commitment I resent.
Because I exorcise such things for my mental health.
Because I exorcise such things for my mental health.
6/ So while a lot went into the current #trrpg #WerewolfAccelerated campaign to get certain at the table outcomes from it a number of things also went into it to control my psychology around these things.
7/ First, since I couldn& #39;t or shouldn& #39;t plot it in advance I structured it in advance. This structure meant I knew what I was commiting to. The closest thing to a plan to navigate by.
It& #39;s extended in good ways but remained a good tool to moderate my commitment.
It& #39;s extended in good ways but remained a good tool to moderate my commitment.
8/ I& #39;ve not been afraid to acknowledge when I was in danger of loosing the & #39;bedrock of confidence from knowledge& #39; in retrospect this is why we have a seasonal break and a S1 and S2.
9/ The campaign had morphed to the extent I was in the middle at the point originally thought I& #39;d be at the end in terms of session count and blundering into it would have broken the & #39;knowledge confidence& #39; so I chose to take the time to ponder it.
10/ I think the third psychological reason it works is the make-up of the gaming group now just makes all this stuff easier. We accept breaks. We realise we do have a sort of campaign length that seems to remain true. It just feels more open.
11/ I& #39;d also say playing begets running, which may also be a factor in our campaign lengths, as there is nothing more likely to make someone want to run a #trrpg campaign than playing in a good one so switching things around is good.
++ I have bookmarked this thread so if the break turns out to be a mistake I can tell people to ignore it.