Making artworks in the emerging field of new media arts is incredibly exciting.

Yet, building an economic model around this practice is very challenging.

(a thread)
A practice based on new technologies often implies trying the latest gadget, the upcoming tool, the newest update.

Hurry, tomorrow it will be obsolete.
Quick, build your online presence, before it& #39;s shut down.

https://vine.co/u/909047515024867328">https://vine.co/u/9090475...
I see a parallel between the insane production rate of gadgets from the tech industry, driven by market sales and shares growth, and many experiments I did, that failed to go beyond the "tech demo".
It& #39;s a common idea that "up-to-date" tech helps make better works.

It& #39;s a delusion.

I just checked, I own 20+ computers, 12 high-end graphics cards, etc..
Retrospectively, I think all my best works could have been made on any old laptop.
Cultural events love new works.
New commissions, new residencies, world premieres.

Since 2007, I worked on about 90 new projects.

65 were only shown once, sometimes only for a few minutes.
Many of these projects were very ressources-intensive:

- months of work and research
- weeks of computer renderings
- many international flights

For a 15 minutes piece, shown only once.
To correct the first tweet of this thread:

The economic model may be tricky, but it& #39;s not the real problem.

The main issue is to find a SUSTAINABLE model, that doesn& #39;t consume ressources and ideas for "single use" projects.
I wasn& #39;t expecting the crisis to hit so early and so hard, and declining all projects and travels was a difficult decision, but we got "lucky" with the timing.
You can follow @JoanieLemercier.
Tip: mention @twtextapp on a Twitter thread with the keyword “unroll” to get a link to it.

Latest Threads Unrolled: